Post by asianthunder on Aug 9, 2016 20:53:15 GMT -6
So, since I saw the general development thread and saw Lucas(my baby) unclaimed, I just HAD to come up with ideas! Although, I don't have much experience with BattleCON itself, since I've mostly used the Smash mod. I hope you enjoy the ideas I've brought, though! Trust me- I'm a Mother fanatic.~
[NOTE: This is extremely subject to change, and nothing here is set in stone so far. Feel free to offer your input in a constructive manner!~]
Unique Ability:
The Seven Needles
Lucas begins the game with 7 needle counters on each space of the board. At the end of each Beat, the needle counter at his position is pulled into his token pool if he is not stunned. If he has counters in his token pool, he can ante them to place them back on the board. Based on how many needles are in his token pool, Lucas will permanently gain bonuses and extra effects to his abilities.
α(Alpha): 1 Needle Counter
β(Beta): 3 Needle Counters
γ(Gamma): 5 Needle Counters
Ω(Omega): 7 Needle Counters
(Fun fact: in the games, they use Greek letters for each PSI to symbolize progression, like from weakest to strongest, and start to finish. Alpha to Omega makes sense, and I really liked that touch. ;3)
Lucas
The Boy From Nowhere
Base:
PK Love
Range 0~2
Power 3
Priority 1
For every other needle that's in his token pool, Lucas gains +1 power to PK Love.
BA: You may move to any space with a needle token. If not, move up to 2 spaces.
Styles:
Magnetized
Range +0~1
Power +0
Priority -2
If Lucas was the active player this beat, gain 2 Life.
α: OH: Move the opponent back 1 space.
β: Gain 3 Life if active.
γ: OH: Move the opponent back 2 spaces.
Ω: +2 Power, gain 4 Life if active.
Protective
Range +0
Power +0
Priority +0
Ignore Lucas' base.
This ability has two stages, instead of four.
Lucas has Soak 1 equal to half of the opponent's attack pair's power, rounded up.
α: OD: Deal damage equal to the opponent's power. This does not apply to Finishers.
Ω: OD: Deal damage equal to twice the opponent's power. This does not apply to Finishers.
Flashy
Range +1~2
Power +0
Priority -1
OH: The opponent cannot hit Lucas this Beat, and has -1 Power and -1 Priority next Beat.
α: OH: The opponent has -2 Power next Beat.
β: OH: The opponent has -2 Priority next Beat.
γ: OH: The opponent has -3 Power next Beat.
Ω: +2 Power
Rhythmic
Range +1
Power -1
Priority +1
OH: Return your base to your hand. Replace the base with another, but only do 1 damage for the second base, with on hit effects applied. Ignore the range of the second base.
OR
Healing
Range +0
Power -1
Priority +1
Stun Guard 2
α: Stun Guard 3
β: Stun Guard 4
γ: Stun Guard 5
Ω: Stun Immunity for this Beat.
Refreshing
Range +0
Power -2
Priority +0
EoB: For 5 Beats, Lucas will gain 1 Life, and ends if he is stunned during the period. This is not affected by needle counters. This can only be used once every 5 Beats.
Finishers:
The End?
Range 0~3
Power N/A
Priority 3
If there are not 7 needle counters in Lucas' token pool, both players gain 3 Life.
OH: The opponent is eliminated from the game if there are 7 needle counters in Lucas' token pool.
EoB: Gain the needle counter closest to Lucas.
Magypsy's Memento
Range N/A
Power N/A
Priority 5
AA: For the rest of the duel, if Lucas takes any amount of damage that would bring his health down to 0, Lucas gains 5 health once.
[NOTE: This is extremely subject to change, and nothing here is set in stone so far. Feel free to offer your input in a constructive manner!~]
Unique Ability:
The Seven Needles
Lucas begins the game with 7 needle counters on each space of the board. At the end of each Beat, the needle counter at his position is pulled into his token pool if he is not stunned. If he has counters in his token pool, he can ante them to place them back on the board. Based on how many needles are in his token pool, Lucas will permanently gain bonuses and extra effects to his abilities.
α(Alpha): 1 Needle Counter
β(Beta): 3 Needle Counters
γ(Gamma): 5 Needle Counters
Ω(Omega): 7 Needle Counters
(Fun fact: in the games, they use Greek letters for each PSI to symbolize progression, like from weakest to strongest, and start to finish. Alpha to Omega makes sense, and I really liked that touch. ;3)
Lucas
The Boy From Nowhere
Base:
PK Love
Range 0~2
Power 3
Priority 1
For every other needle that's in his token pool, Lucas gains +1 power to PK Love.
BA: You may move to any space with a needle token. If not, move up to 2 spaces.
Styles:
Magnetized
Range +0~1
Power +0
Priority -2
If Lucas was the active player this beat, gain 2 Life.
α: OH: Move the opponent back 1 space.
β: Gain 3 Life if active.
γ: OH: Move the opponent back 2 spaces.
Ω: +2 Power, gain 4 Life if active.
Protective
Range +0
Power +0
Priority +0
Ignore Lucas' base.
This ability has two stages, instead of four.
Lucas has Soak 1 equal to half of the opponent's attack pair's power, rounded up.
α: OD: Deal damage equal to the opponent's power. This does not apply to Finishers.
Ω: OD: Deal damage equal to twice the opponent's power. This does not apply to Finishers.
Flashy
Range +1~2
Power +0
Priority -1
OH: The opponent cannot hit Lucas this Beat, and has -1 Power and -1 Priority next Beat.
α: OH: The opponent has -2 Power next Beat.
β: OH: The opponent has -2 Priority next Beat.
γ: OH: The opponent has -3 Power next Beat.
Ω: +2 Power
Rhythmic
Range +1
Power -1
Priority +1
OH: Return your base to your hand. Replace the base with another, but only do 1 damage for the second base, with on hit effects applied. Ignore the range of the second base.
OR
Healing
Range +0
Power -1
Priority +1
Stun Guard 2
α: Stun Guard 3
β: Stun Guard 4
γ: Stun Guard 5
Ω: Stun Immunity for this Beat.
Refreshing
Range +0
Power -2
Priority +0
EoB: For 5 Beats, Lucas will gain 1 Life, and ends if he is stunned during the period. This is not affected by needle counters. This can only be used once every 5 Beats.
Finishers:
The End?
Range 0~3
Power N/A
Priority 3
If there are not 7 needle counters in Lucas' token pool, both players gain 3 Life.
OH: The opponent is eliminated from the game if there are 7 needle counters in Lucas' token pool.
EoB: Gain the needle counter closest to Lucas.
Magypsy's Memento
Range N/A
Power N/A
Priority 5
AA: For the rest of the duel, if Lucas takes any amount of damage that would bring his health down to 0, Lucas gains 5 health once.