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Isaac
Jul 16, 2016 0:43:02 GMT -6
Post by Sevventh on Jul 16, 2016 0:43:02 GMT -6
No rough draft yet (I told myself no more new characters until v2.0 is out), but I found this really neat moveset proposal for Isaac: inkadept.tumblr.com/post/135205059125/and-here-it-is-isaacs-special-moves-anIt uses similar ideas to what I had in mind (although I was originally thinking of using all the elemental Djinn ,using all Venus Djinn makes more sense), and it'll be good as a base to start on.
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Isaac
Aug 11, 2016 9:46:26 GMT -6
Post by Sevventh on Aug 11, 2016 9:46:26 GMT -6
Isaac The Venus Adept
[Look to Runika for inspiration. Isaac should want to remain at mid-range (3-4). Defensive because affinity to Earth?]
UA: Elemental Djinn Isaac's kit comes with 4 Djinn cards and begins a duel with your choice of two Djinn cards already Set. The other two are on Standby (tapped). A Set Djinni provides passive boosts and may be anted to provide another stronger boost that lasts only for that beat. You may only ante one Djinni per beat. Anted Djinn enter Standby mode at the end of the beat. At the end of a beat in which Isaac did not ante a Djinni, Isaac may Set a Djinni from standby.
Djinn: Flint Set: +1 Power Ante: +3 Power
Sap Set: +0-1 Range (?) Ante: This attack pair gains "OH: Heal 3 life."
Granite Set: Stun Guard 2 Ante: Soak 3, Stun Guard 1
Ground Set: +1 Priority (?) Ante: This attack pair gains "OH: Opponent cannot move this beat."
Styles: Earth (Spend another Djinni's ante effect at a cost) R: +0 P: -2 S: -1 Reveal: Activate another Djinni's Ante effect. This Djinni will be discarded with this attack pair.
Quake (Ranged attack?) R: P: S:
Psynergic (Pushes the opponent, like his "Move" Psynergy) R: +0 P: -1 S: +0 OH: Push the opponent up to 2 spaces.
Stone (Defensive) R: P: +1 S: -3 Stun Guard 3 Cannot be moved by an opponent this beat.
Growth (Sets a djinni from Standby even if one were already anted) R: P: S:
Base: Gaia (? Maybe a ranged attack?) R: 3-5? P: S:
Finishers: Judgment (Basically this finisher is more powerful the more djinn you have on standby, with the drawback that you won't be able to set any of those djinn for two beats after) R: 1-7 P: X S: X is twice the number of Djinn on Standby. EoB: All Standby Djinn discard with your attack pair.
Ragnarok (Sets all djinn?) R: 1-2 P: 5 S:
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