Post by Sevventh on Dec 8, 2015 3:07:21 GMT -6
This definitely needs updating.
Mario - 5 FLUDD tokens! Tokens are anted to Push 1. As an EoB effect, Mario gains a FLUDD token if he hasn't moved this beat.
Luigi - 5 Poltergust tokens! Tokens are anted to Pull 1. As an EoB effect, Luigi gains a Poltergust token.
Peach -
Bowser - Bowser gains Stun Guard based on his power!
Yoshi -
Rosalina & Luma - Rosalina fights with a Luma marker. The Luma marker has health and can be used for both offense and defense!
Bowser Jr. -
Wario -
Donkey Kong -
Diddy Kong -
Mr. Game & Watch - A 9-card Judgement deck! Each card has a different effect, and the deck is shuffled each beat. As an ante, G&W can flip over the top card on the deck and add it his attack pair.
Little Mac - 5(?) KO Counters! Gains KO Counters when hit. These can be spent to give Little Mac more power, stun guard, and soak! When he uses his unique base when he has all 5 KO Counters, he instantly wins the game!
Link - 5 unique bases! Link utilizes an Inventory mechanic to manage all these bases: Six bases go in his hand, five are laid out on the side. Bases can be switched out from his hand and his Inventory with certain styles.
Zelda -
Shiek -
Ganondorf - 5 maybe Corruption Counters? Ganondorf gives those to opponents he hits! He can take one back to give -2 Priority to the opponent. Other things happen based on his styles also!
Toon Link -
Samus - 3 Charge Counters! Gained EoB when she doesn't move! They effect the stats of her Unique Base, and are removed after activating it.
Zero Suit Samus -
Pit -
Palutena -
Marth - +1 Power if the opponent is hit at his maximum Range, if that Range is more than 1.
Ike -
Robin - He starts a duel with a whole bunch of styles, and loses them permanently as he uses them! Like Boris's proposed UA
Duck Hunt -
Kirby - Kirby's Unique Base copies the opponent's Unique Base if it hits the opponent. If tokens or counters are necessary for the unique base, Kirby gains access to those abilities also
King Dedede -
Meta Knight -
Fox - EoB movement! Wavedashing yeahhhhh
Falco -
Pikachu -
Charizard -
Lucario - Lucario's attacks gain Power and Range the more damage he takes!
Jigglypuff -
Greninja -
R.O.B. - Gyro Marker! This marker can stop opponent movement and deals damage! However, it can be thrown by the opponent and used against you, as well!
Ness -
Captain Falcon - Self-movement is increased by 1.
Villager - Villager's unique base allows him to steal the opponent's style card. He can use the style with any of his bases, but he can only keep one style at a time. If he uses the style, it goes to the opponent's discard 2 pile... or hand?
Olimar - Olimar has a deck of 5/6 Pikmin Cards! The cards start off in a specific order. Each Pikmin is applied to each of his attack and is cycled through. Certain styles allow the deck order to be switched, such as adding a card to the opponent's discard piles for continual damage.
Wii Fit Trainer -
Shulk - 5 Monado Cards! Unique Base allows Shulk to add a card to his discards, the effects of which apply to his attack pairs!
Dr. Mario -
Dark Pit -
Lucina -
Pac-Man -
Mega Man - Mega Man has a bunch of styles! You choose 5 to start with and gain one for each time you damage your opponent!
Sonic - 7 Ring Markers! Sonic and the opponent starts with 1 Ring. Rings can be collected by moving over the space Ring Markers are on. Opponents can also collect them. Players's Ring Markers are placed back on the board if they are damaged. If Sonic is damaged and he has no Ring Markers, he instantly loses. Sonic can only be damaged once per beat.
Mii Brawler - Has 7 Styles, 6 Bases, and 3 Finisher Cards. Select 5 Styles, 2 Bases, and 1 Finisher Card to use for this duel.
Mii Swordfighter - Has 7 Styles, 6 Bases, and 3 Finisher Cards. Select 5 Styles, 2 Bases, and 1 Finisher Card to use for this duel.
Mii Gunner - Has 7 Styles, 6 Bases, and 3 Finisher Cards. Select 5 Styles, 2 Bases, and 1 Finisher Card to use for this duel.
Mewtwo -
Lucas -
Roy - +1 Power if the opponent is at his minimum Range, if that Range is more than 1.
Ryu - Has a Mixup Card! It is double sided: One side is Light with -1 Power and +1 Priority, the other is Heavy with +1 Power and -1 Priority and Stun Guard 1. The stats of the side that is faceup is applied to Ryu's attack pairs. As an ante, Ryu can flip his mixup card.
Cloud -
Corrin -
Bayonetta -
The fighters below are "DLC" or "Secret/Unlockable" characters, and if they ever become Smash official and get SSB amiibos, I'll move them above this line. Right now they'll likely only be worked on once all these official characters are finished, mainly because of art!
Ice Climbers - Two Standups! Nana repeats Popo's attack pair with -1 Priority. Nana has 10 Health instead of 20.
Snake - 1 Mine Marker and 2 Decoy Markers! They are planted facedown on the board, but only the Mine marker blows up! Which marker is the mine marker though?? Only Snake knows!
Inkling - Paint Markers! Attacks put Paint Markers on the board. These restrict the opponent's movement and increase Inkling's movement.
Isaac - 4 Djinn Cards! These are all active at the start of the duel, and give Isaac different stat boosts (think Runika). Can ante a djinn card for a bigger boost, but that Djinn is set on standby. Isaac's Unique Base becomes more powerful depending on how many Djinn are on standby.
Rayman -
Master Chief -
Shovel Knight -
Bomberman -
Banjo Kazooie -
Sackboy -
Young Link - 5 Mask Cards. These different forms affect his stats and Unique Base. Yup.
Spider-Man - 5 Web Tokens/Counters! Spider-Man has Web things for movement, pulling opponents, trapping opponents, stopping movement, etc.! Hey, I think he's cool!
Batman - 4 or 5 Shadow Markers, along with a Bat-Tracker! Batman can place Shadow markers anywhere on the board EXCEPT the center stage. I'm thinking the two ends start off with shadow markers... Anyway, when Batman is on a Shadow Marker, remove his standup from the board. He can still take attacks, but the opponent just won't know the exact range needed. Also, when Batman moves from shadow marker to shadow marker, he remains off the board! That's what the Bat-Tracker is for!
Mario - 5 FLUDD tokens! Tokens are anted to Push 1. As an EoB effect, Mario gains a FLUDD token if he hasn't moved this beat.
Luigi - 5 Poltergust tokens! Tokens are anted to Pull 1. As an EoB effect, Luigi gains a Poltergust token.
Peach -
Bowser - Bowser gains Stun Guard based on his power!
Yoshi -
Rosalina & Luma - Rosalina fights with a Luma marker. The Luma marker has health and can be used for both offense and defense!
Bowser Jr. -
Wario -
Donkey Kong -
Diddy Kong -
Mr. Game & Watch - A 9-card Judgement deck! Each card has a different effect, and the deck is shuffled each beat. As an ante, G&W can flip over the top card on the deck and add it his attack pair.
Little Mac - 5(?) KO Counters! Gains KO Counters when hit. These can be spent to give Little Mac more power, stun guard, and soak! When he uses his unique base when he has all 5 KO Counters, he instantly wins the game!
Link - 5 unique bases! Link utilizes an Inventory mechanic to manage all these bases: Six bases go in his hand, five are laid out on the side. Bases can be switched out from his hand and his Inventory with certain styles.
Zelda -
Shiek -
Ganondorf - 5 maybe Corruption Counters? Ganondorf gives those to opponents he hits! He can take one back to give -2 Priority to the opponent. Other things happen based on his styles also!
Toon Link -
Samus - 3 Charge Counters! Gained EoB when she doesn't move! They effect the stats of her Unique Base, and are removed after activating it.
Zero Suit Samus -
Pit -
Palutena -
Marth - +1 Power if the opponent is hit at his maximum Range, if that Range is more than 1.
Ike -
Robin - He starts a duel with a whole bunch of styles, and loses them permanently as he uses them! Like Boris's proposed UA
Duck Hunt -
Kirby - Kirby's Unique Base copies the opponent's Unique Base if it hits the opponent. If tokens or counters are necessary for the unique base, Kirby gains access to those abilities also
King Dedede -
Meta Knight -
Fox - EoB movement! Wavedashing yeahhhhh
Falco -
Pikachu -
Charizard -
Lucario - Lucario's attacks gain Power and Range the more damage he takes!
Jigglypuff -
Greninja -
R.O.B. - Gyro Marker! This marker can stop opponent movement and deals damage! However, it can be thrown by the opponent and used against you, as well!
Ness -
Captain Falcon - Self-movement is increased by 1.
Villager - Villager's unique base allows him to steal the opponent's style card. He can use the style with any of his bases, but he can only keep one style at a time. If he uses the style, it goes to the opponent's discard 2 pile... or hand?
Olimar - Olimar has a deck of 5/6 Pikmin Cards! The cards start off in a specific order. Each Pikmin is applied to each of his attack and is cycled through. Certain styles allow the deck order to be switched, such as adding a card to the opponent's discard piles for continual damage.
Wii Fit Trainer -
Shulk - 5 Monado Cards! Unique Base allows Shulk to add a card to his discards, the effects of which apply to his attack pairs!
Dr. Mario -
Dark Pit -
Lucina -
Pac-Man -
Mega Man - Mega Man has a bunch of styles! You choose 5 to start with and gain one for each time you damage your opponent!
Sonic - 7 Ring Markers! Sonic and the opponent starts with 1 Ring. Rings can be collected by moving over the space Ring Markers are on. Opponents can also collect them. Players's Ring Markers are placed back on the board if they are damaged. If Sonic is damaged and he has no Ring Markers, he instantly loses. Sonic can only be damaged once per beat.
Mii Brawler - Has 7 Styles, 6 Bases, and 3 Finisher Cards. Select 5 Styles, 2 Bases, and 1 Finisher Card to use for this duel.
Mii Swordfighter - Has 7 Styles, 6 Bases, and 3 Finisher Cards. Select 5 Styles, 2 Bases, and 1 Finisher Card to use for this duel.
Mii Gunner - Has 7 Styles, 6 Bases, and 3 Finisher Cards. Select 5 Styles, 2 Bases, and 1 Finisher Card to use for this duel.
Mewtwo -
Lucas -
Roy - +1 Power if the opponent is at his minimum Range, if that Range is more than 1.
Ryu - Has a Mixup Card! It is double sided: One side is Light with -1 Power and +1 Priority, the other is Heavy with +1 Power and -1 Priority and Stun Guard 1. The stats of the side that is faceup is applied to Ryu's attack pairs. As an ante, Ryu can flip his mixup card.
Cloud -
Corrin -
Bayonetta -
The fighters below are "DLC" or "Secret/Unlockable" characters, and if they ever become Smash official and get SSB amiibos, I'll move them above this line. Right now they'll likely only be worked on once all these official characters are finished, mainly because of art!
Ice Climbers - Two Standups! Nana repeats Popo's attack pair with -1 Priority. Nana has 10 Health instead of 20.
Snake - 1 Mine Marker and 2 Decoy Markers! They are planted facedown on the board, but only the Mine marker blows up! Which marker is the mine marker though?? Only Snake knows!
Inkling - Paint Markers! Attacks put Paint Markers on the board. These restrict the opponent's movement and increase Inkling's movement.
Isaac - 4 Djinn Cards! These are all active at the start of the duel, and give Isaac different stat boosts (think Runika). Can ante a djinn card for a bigger boost, but that Djinn is set on standby. Isaac's Unique Base becomes more powerful depending on how many Djinn are on standby.
Rayman -
Master Chief -
Shovel Knight -
Bomberman -
Banjo Kazooie -
Sackboy -
Young Link - 5 Mask Cards. These different forms affect his stats and Unique Base. Yup.
Spider-Man - 5 Web Tokens/Counters! Spider-Man has Web things for movement, pulling opponents, trapping opponents, stopping movement, etc.! Hey, I think he's cool!
Batman - 4 or 5 Shadow Markers, along with a Bat-Tracker! Batman can place Shadow markers anywhere on the board EXCEPT the center stage. I'm thinking the two ends start off with shadow markers... Anyway, when Batman is on a Shadow Marker, remove his standup from the board. He can still take attacks, but the opponent just won't know the exact range needed. Also, when Batman moves from shadow marker to shadow marker, he remains off the board! That's what the Bat-Tracker is for!