Post by Sevventh on Dec 7, 2015 23:42:05 GMT -6
Current Download:
www.mediafire.com/view/0gd3n9mru4my06d/CaptainFalcon_v2.pdf
(last update: 02 Dec 2015)
Current Character Kit
Captain Falcon
The Supersonic Slugger
Unique Ability
Adrenaline Rush
Any time Captain Falcon applies a movement effect to himself, that movement is increased by one. This makes optional "may move" effects mandatory. If Captain Falcon cannot perform the full movement, he must complete as much of it as he can.
Styles
Aerodynamic
R: +0
P: +0
S: +1
BA: Advance up to 1 space.
OD: Gain +1 Priority or +0-1 Range next beat.
Falcon
R: +0
P: +1
S: -1
Stun Guard 3.
Maglev
R: +0+1
P: +0
S: +0
Rev: Captain Falcon's UA applies to all movement this beat.
Turbo
R: +0
P: -1
S: +2
SoB: Advance 1, 2, or 3 spaces.
Wave
R: +0
P: +0
S: +0
Each time an opponent finishes a movement effect, move up to 1 space.
OH: Gain +1 Priority or +0-1 Range next beat.
Base
Punch!
R: 1
P: 5
S: 2
Reveal: *The Range of this attack is measured toward the nearest opponent’s current position.
Finishers
Show Me Your Moves!
R: N/A
P: N/A
S: 15
Rev: Damage Captain Falcon takes is converted to life loss.
EoB: Opponents who did not hit Captain Falcon this beat are eliminated.
Knee of Justice
R: 1
P: 2
S: 5
This attack only hits opponents that were stunned last beat.
BA: Advance at least 1.
OD: Push 2; if this would push the target past the edge of the board, the target is eliminated instead.
Changelist:
v2 - I feel like I lost this file or something because I'm sure there were other changes, but... Oh well
Adrenaline Rush: Captain Falcon now moves as far as he can when he cannot complete a full movement.
Falcon: Now has Stun Guard 3.
v1 - Release!
www.mediafire.com/view/0gd3n9mru4my06d/CaptainFalcon_v2.pdf
(last update: 02 Dec 2015)
Current Character Kit
Captain Falcon
The Supersonic Slugger
Unique Ability
Adrenaline Rush
Any time Captain Falcon applies a movement effect to himself, that movement is increased by one. This makes optional "may move" effects mandatory. If Captain Falcon cannot perform the full movement, he must complete as much of it as he can.
Styles
Aerodynamic
R: +0
P: +0
S: +1
BA: Advance up to 1 space.
OD: Gain +1 Priority or +0-1 Range next beat.
Falcon
R: +0
P: +1
S: -1
Stun Guard 3.
Maglev
R: +0+1
P: +0
S: +0
Rev: Captain Falcon's UA applies to all movement this beat.
Turbo
R: +0
P: -1
S: +2
SoB: Advance 1, 2, or 3 spaces.
Wave
R: +0
P: +0
S: +0
Each time an opponent finishes a movement effect, move up to 1 space.
OH: Gain +1 Priority or +0-1 Range next beat.
Base
Punch!
R: 1
P: 5
S: 2
Reveal: *The Range of this attack is measured toward the nearest opponent’s current position.
Finishers
Show Me Your Moves!
R: N/A
P: N/A
S: 15
Rev: Damage Captain Falcon takes is converted to life loss.
EoB: Opponents who did not hit Captain Falcon this beat are eliminated.
Knee of Justice
R: 1
P: 2
S: 5
This attack only hits opponents that were stunned last beat.
BA: Advance at least 1.
OD: Push 2; if this would push the target past the edge of the board, the target is eliminated instead.
Changelist:
v2 - I feel like I lost this file or something because I'm sure there were other changes, but... Oh well
Adrenaline Rush: Captain Falcon now moves as far as he can when he cannot complete a full movement.
Falcon: Now has Stun Guard 3.
v1 - Release!