Post by Sevventh on Dec 7, 2015 1:05:42 GMT -6
Current Download:
www.mediafire.com/download/twl2t99g5e29q5h/Mario_v5.pdf
(last update: 21 Apr 2016)
Current Character Kit
Mario
Mr. Video Game Himself
Unique Ability
Super Mushrooms
Mario's kit comes with two Mushroom tokens. Mario begins a duel both these Mushroom tokens in his token pool. A Mushroom token may be anted for Stun Immunity. When Mario is hit, he may spend a Mushroom token to gain Infinite Stun Guard.
Styles
Cape
R: +1-2
P: +X
S: -2
Soak 1.
X is the printed Power on the attack pair of an opponent that hit Mario this beat.
Fireball
R: +0-2
P: -1
S: +1
SoB: Move 1 space.
F.L.U.D.D.
R: +0-1
P: +0
S: +0
OH: Move the opponent up to 2 spaces.
Mushroom
R: +0
P: +1
S: -1
Stun Guard 3
Super Jump
R: +0
P: -1
S: +2
OH: Advance 1 space. If Mario switched sides with the opponent with this movement, this attack gains +1 power.
Base
Stomp
R: 2*
P: 5
S: 4
*Ignore the Style's Range modifier for this attack.
OH: Advance 3 spaces. Return Stomp to your hand.
AA: Advance to the space targeted by this attack.
Finishers
Mario Finale
R: 2-6
P: 2
S: 3
OH: Push the opponent 1 space and repeat this attack. You cannot repeat this attack if the opponent could not be pushed any further.
Power Up
R: 1
P: 1
S: 4
BA: Spend any number of Mushroom tokens to move up to 1 space each and +3 Power each.
EoB: Regain one removed Mushroom token.
Changelist:
v5 - Stomp: Now has 5 Power instead of 3.
v4 - Super Mushrooms: Additional phrasing makes his UA exactly like Cadenza's.
Cape: Simplified. +X Range is changed to +1-2 Range. The Ignore Base and most of the Soak and Stun Guard was removed, leaving only Soak 1.
Fireball: Traded a little Power for Priority. +0 Power and +0 Priority changed to -1 Power to +1 Priority.
FLUDD: Now only moves the opponent, and up to 2 spaces at that.
Stomp: The OD effect is now an OH effect.
Power Up: EoB allows Mario to regain a Mushroom token.
v3 - Super Mushrooms: UA changed to a simpler one, based heavily on Indines's Cadenza.
Power Up: Spending tokens only lets Mario move up to 1 space each instead of up to 2 spaces.
v2 - Super Mushrooms: UA changed from Plumber's Best Friend, which involved using FLUDD tokens to push opponents during ante. Now, mushroom tokens are used for either a powerful one beat bonus or a three-beat passive effect.
Cape: -1 Priority changed to -2 Priority. Now ignores the Base. Natural Soak 2 and Stun Guard 2 was added.
FLUDD: +0 Range and +0 Power changed to +0-1 Range and +1 Power. Instead of gaining the discarded FLUDD tokens, this now moves opponents and Mario.
Power Up: Changed from Rocket FLUDD. Still uses the general idea of spending saved tokens for a powerful attack.
v1 - Release!
www.mediafire.com/download/twl2t99g5e29q5h/Mario_v5.pdf
(last update: 21 Apr 2016)
Current Character Kit
Mario
Mr. Video Game Himself
Unique Ability
Super Mushrooms
Mario's kit comes with two Mushroom tokens. Mario begins a duel both these Mushroom tokens in his token pool. A Mushroom token may be anted for Stun Immunity. When Mario is hit, he may spend a Mushroom token to gain Infinite Stun Guard.
Styles
Cape
R: +1-2
P: +X
S: -2
Soak 1.
X is the printed Power on the attack pair of an opponent that hit Mario this beat.
Fireball
R: +0-2
P: -1
S: +1
SoB: Move 1 space.
F.L.U.D.D.
R: +0-1
P: +0
S: +0
OH: Move the opponent up to 2 spaces.
Mushroom
R: +0
P: +1
S: -1
Stun Guard 3
Super Jump
R: +0
P: -1
S: +2
OH: Advance 1 space. If Mario switched sides with the opponent with this movement, this attack gains +1 power.
Base
Stomp
R: 2*
P: 5
S: 4
*Ignore the Style's Range modifier for this attack.
OH: Advance 3 spaces. Return Stomp to your hand.
AA: Advance to the space targeted by this attack.
Finishers
Mario Finale
R: 2-6
P: 2
S: 3
OH: Push the opponent 1 space and repeat this attack. You cannot repeat this attack if the opponent could not be pushed any further.
Power Up
R: 1
P: 1
S: 4
BA: Spend any number of Mushroom tokens to move up to 1 space each and +3 Power each.
EoB: Regain one removed Mushroom token.
Changelist:
v5 - Stomp: Now has 5 Power instead of 3.
v4 - Super Mushrooms: Additional phrasing makes his UA exactly like Cadenza's.
Cape: Simplified. +X Range is changed to +1-2 Range. The Ignore Base and most of the Soak and Stun Guard was removed, leaving only Soak 1.
Fireball: Traded a little Power for Priority. +0 Power and +0 Priority changed to -1 Power to +1 Priority.
FLUDD: Now only moves the opponent, and up to 2 spaces at that.
Stomp: The OD effect is now an OH effect.
Power Up: EoB allows Mario to regain a Mushroom token.
v3 - Super Mushrooms: UA changed to a simpler one, based heavily on Indines's Cadenza.
Power Up: Spending tokens only lets Mario move up to 1 space each instead of up to 2 spaces.
v2 - Super Mushrooms: UA changed from Plumber's Best Friend, which involved using FLUDD tokens to push opponents during ante. Now, mushroom tokens are used for either a powerful one beat bonus or a three-beat passive effect.
Cape: -1 Priority changed to -2 Priority. Now ignores the Base. Natural Soak 2 and Stun Guard 2 was added.
FLUDD: +0 Range and +0 Power changed to +0-1 Range and +1 Power. Instead of gaining the discarded FLUDD tokens, this now moves opponents and Mario.
Power Up: Changed from Rocket FLUDD. Still uses the general idea of spending saved tokens for a powerful attack.
v1 - Release!