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Corrin
Aug 26, 2016 22:09:29 GMT -6
Post by jackfunman on Aug 26, 2016 22:09:29 GMT -6
I'll post my idea on Corrin sometime this weekend. All of the effects, UA, styles, and finishers are almost complete. Going to do some tweaking and play testing with friends before I post my final information.
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Corrin
Aug 27, 2016 10:13:24 GMT -6
Post by jackfunman on Aug 27, 2016 10:13:24 GMT -6
Here is what I have right now for Corrin,
Battle Con - Beta Player: Corrin
UA: (x1) Choose your path: At the beginning of the game, Corrin chooses which to side with: Hoshido - Priority is increased by 1 Nohr - Damage is increased by 1
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Styles: (x5) Name: Sol R: +1 A: +3 P: -2 Other: Before activation - Move 1 or 2 spaces. On hit - Heal half the damage you dealt this turn, of the number is odd, use the lower end.
Name: Vantage R: +1 A: -2 P: +4 Other: Reveal - Move 2 or 3 spaces. After activation - If you hit a target this turn, you get +2 damage and priority next turn.
Name: Sealing R: +2-3 A: +1 P: +1 Other: On hit - Reduce the targets stats by 2 over the next 2 turns. The target recovers their stats by 1 every turn until they are back to 0, this does not stack.
Name: Counter R: +1-4 A: X P: -5 Other: Reveal - Cannot be damaged this turn by any attacks. On damage - Reflect all damage X back to the target and double it, ignore cards base this turn.
Name: Replicate R: 1* A: 0* P: +4 Other: Start up beat - Discard 2 base cards if a mirror token is available, place it on the board on a space near to the user. It gains all affects, can independently attack and move, but has shared health with the original. *The users damage becomes 0 and range becomes 1 this turn and cannot attack. There is only one mirror token for the game.
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Base: (x1) Name: Aptitude R: 0-1 A: 2 P: 1 Other: Before activation - The user may move up to 3 spaces
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[The mirror token is not affected or allowed to use finishers] Finishers: (x2) Name: Draconic Rage R: 1-6 A: 6 P: 5 Other: On hit - Moves target 4-5 spaces in the direction Corrin is facing and are stunned for the turn. Any tokens on the board are removed and their effects negated, except a mirror token.
Name: Astra R: 1 A: 2 P: 8 Other: This card is used 5 times in a row. Any cards that reduce damage and guard stun are negated. If you are not in range of any targets, you can spend one card use for +1 movement.
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Corrin
Aug 27, 2016 10:31:24 GMT -6
Post by nintenbro on Aug 27, 2016 10:31:24 GMT -6
Here's some re-wording:
Battle Con - Beta Player: Corrin
UA: (x1) Choose your path: At the beginning of the game, Corrin chooses which to side with: Hoshido - Priority is increased by 1 Nohr - Damage is increased by 1
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Styles: (x5) Name: Sol R: +1 A: +3 P: -2 Other: Before activating - Move 1 or 2 spaces. On hit - Heal half the damage you dealt this turn. Round down if its a decimal.
Name: Vantage R: +1 A: -2 P: +4 Other: Reveal - Move 2 or 3 spaces. After activation - If you hit a target this turn, you get +2 damage and priority next turn.
Name: Sealing R: +2-3 A: +1 P: +1 Other: On hit - Reduce the targets stats by 2 over the next 2 turns. The target recovers their stats by 1 every turn until they are back to 0, this does not stack.
Name: Counter R: +1-4 A: X P: -5 Other: Ignore Corrin's base this turn. Corrin cannot be damaged this turn by any attacks. X represents opponent's power doubled. On damage - Deal X damage to the opponent.
Name: Replicate R: 1* A: 0* P: +4 Other: Start of beat - Discard 2 base cards if a mirror token is available, place it on the board on a space near to the user. It gains all affects, can independently attack and move, but has shared health with the original. *The users damage becomes 0 and range becomes 1 this turn and cannot attack. There is only one mirror token for the game.
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Base: (x1) Name: Aptitude R: 0-1 A: 2 P: 1 Other: Before activating - Corrin may move up to 3 spaces
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[The mirror token is not affected or allowed to use finishers] Finishers: (x2) Name: Draconic Rage R: 1-6 A: 6 P: 5 Other: On hit - Moves target 4-5 spaces in the direction Corrin is facing and are stunned for the turn. Any tokens on the board are removed and their effects negated, except for Corrin's mirror token.
Name: Astra R: 1 A: 2 P: 8 Other: This card is used 5 times in a row. Any cards that reduce damage and guard stun are negated. If you are not in range of any targets, you can spend one card use for +1 movement.
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Corrin
Aug 28, 2016 14:49:36 GMT -6
Post by jackfunman on Aug 28, 2016 14:49:36 GMT -6
Here are some changes to Corrins cards and stats:
Battle Con - Beta Player: Corrin 2.0
UA: (x1) Choose your path: At the beginning of the game, Corrin chooses which to side with: Hoshido - Priority is increased by 1 Nohr - Damage is increased by 1
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Styles: (x5) Name: Sol R: +0 A: +3 P: -2 Other: Before activating - Move 1 or 2 spaces. On hit - Heal half the damage you dealt this turn. Round down if its a decimal.
Name: Vantage R: +0 A: -2 P: +4 Other: Reveal - Move 2 or 3 spaces. After activation - If you hit a target this turn, you get +2 damage and priority next turn.
Name: Sealing R: +2-3 A: +1 P: +1 Other: On hit - Reduce the targets stats by 2 over the next 2 turns. The target recovers their stats by 1 every turn until they are back to 0, this does not stack.
Name: Counter R: +0-4 A: X P: -5 Other: Ignore Corrin's base this turn. Corrin cannot be damaged this turn by any attacks. X represents opponent's power doubled. On damage - Deal X damage to the opponent.
Name: Dragon Stone R: +0-2 A: 4 P: -3 Other: Before activation - Move 1 space. *Soak 3 and Stun Resistance 4*.
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Base: (x1) Name: Aptitude R: 0-1 A: 2 P: 1 Other: Before activating - Corrin may move up to 3 spaces
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Finishers: (x2) Name: Draconic Rage R: 1-6 A: 6 P: 5 Other: On hit - Moves target 4-5 spaces in the direction Corrin is facing and are stunned for the turn. Any tokens on the board are removed and their effects negated, except for Corrin's mirror token.
Name: Astra R: 1 A: 2 P: 8 Other: This card is used 5 times in a row. Any cards that reduce damage and guard stun are negated. If you are not in range of any targets, you can spend one card use for +1 movement.
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