Post by Sevventh on May 6, 2016 14:57:09 GMT -6
Current Download:
www.mediafire.com/download/nj70celmo2sh2o5/Inkling_v2.pdf
(last update: 12 May 2016)
Current Character Kit
Inkling
Squid or Kid?
Unique Ability
Turf War
Inkling has seven Ink Markers. She starts a duel with one marker on her starting space.
As an After Activating effect, Inkling places an Ink Marker on each space within the range of her attacks. In addition, opponents have an After Activating effect of removing ink markers within the range of their attacks.
During any movement, Inkling may move 1 extra space for each space with an Ink marker she enters. Opponents must spend 1 extra movement to enter a space with an Ink marker.
Styles
Inkbrush
R: +0
P: -1
S: +1
BA: Advance 1 space.
Roller
R: X
P: +0
S: -1
Stun Guard 2
X is the space of an opponent you switched sides with this beat. Ignore the range of the base this beat.
BA: Advance up to 3 spaces. Do not receive any extra movement from this. Place an Ink marker on each space you enter.
Splattershot
R: +1-2
P: -1
S: +0
AA: Move 1 space.
Splat Charger
R: +0-X
P: +1
S: -2
X is the number of Ink Markers in Inkling's token pool.
OH: If the opponent is at the maximum range of this attack, this attack gains +2 Power.
Splat Wall
R: +1
P: -2
S: -0
Only one Ink Marker can be placed with this attack and opponents cannot enter into that space this beat.
Opponents who attempt to take 2 life loss instead.
In addition, opponent attacks cannot hit past that marker this beat.
Base
Squid Jump
R: 1-2
P: 1
S: 0
SoB: Move directly to the board end farthest away from the nearest opponent.
Finishers
Inkstrike
R: X
P: 5
S: 2
X is the space where an Ink marker has been placed this beat.
BA: Place all the Ink markers on the board.
AA: Move up to 1 space.
Kraken
R: X
P: 8
S: 4
Soak 4.
X is the space of an opponent you switched sides with this beat.
BA: Advance 1 or 2 spaces. Place an Ink Marker on each space you enter.
Changelist:
v2 - Art stuff!
v1 - Release!
www.mediafire.com/download/nj70celmo2sh2o5/Inkling_v2.pdf
(last update: 12 May 2016)
Current Character Kit
Inkling
Squid or Kid?
Unique Ability
Turf War
Inkling has seven Ink Markers. She starts a duel with one marker on her starting space.
As an After Activating effect, Inkling places an Ink Marker on each space within the range of her attacks. In addition, opponents have an After Activating effect of removing ink markers within the range of their attacks.
During any movement, Inkling may move 1 extra space for each space with an Ink marker she enters. Opponents must spend 1 extra movement to enter a space with an Ink marker.
Styles
Inkbrush
R: +0
P: -1
S: +1
BA: Advance 1 space.
Roller
R: X
P: +0
S: -1
Stun Guard 2
X is the space of an opponent you switched sides with this beat. Ignore the range of the base this beat.
BA: Advance up to 3 spaces. Do not receive any extra movement from this. Place an Ink marker on each space you enter.
Splattershot
R: +1-2
P: -1
S: +0
AA: Move 1 space.
Splat Charger
R: +0-X
P: +1
S: -2
X is the number of Ink Markers in Inkling's token pool.
OH: If the opponent is at the maximum range of this attack, this attack gains +2 Power.
Splat Wall
R: +1
P: -2
S: -0
Only one Ink Marker can be placed with this attack and opponents cannot enter into that space this beat.
Opponents who attempt to take 2 life loss instead.
In addition, opponent attacks cannot hit past that marker this beat.
Base
Squid Jump
R: 1-2
P: 1
S: 0
SoB: Move directly to the board end farthest away from the nearest opponent.
Finishers
Inkstrike
R: X
P: 5
S: 2
X is the space where an Ink marker has been placed this beat.
BA: Place all the Ink markers on the board.
AA: Move up to 1 space.
Kraken
R: X
P: 8
S: 4
Soak 4.
X is the space of an opponent you switched sides with this beat.
BA: Advance 1 or 2 spaces. Place an Ink Marker on each space you enter.
Changelist:
v2 - Art stuff!
v1 - Release!