Post by Sevventh on Feb 24, 2016 2:22:26 GMT -6
Snake
UA Explosive Arsenal: Snake has 4 explosive markers, which he places with his styles. Whenever someone takes damage from one of these markers detonating, Snake may move them up to 1 space for every 3 damage dealt.
As an ante, Snake can declare that he is using his arsenal. If he does so, his attack cannot hit, he cannot be hit from range 4 or greater, and he uses the "Arsenal" effect, listed on his style.
*Mortar -1~+1, +1, -2
Stun Guard 2
Arsenal: After Activating: Place a Mortar marker within the range of this attack. At the end of next beat, the Mortar detonates, dealing 7 damage to anyone in its space and 2 damage to any opponent adjacent.
(High direct damage, low splash. Now damages you as instead of only opponents.)
*Grenade -1~+1, +0, -1
Arsenal: After Activating: Place a Grenade marker within the range of this attack. At the end of next beat, the Grenade detonates, dealing 5 damage to anyone in its space, and 4 damage to anyone adjacent.
(lower direct damage, better splash.)
*Mine +0, +2, -3
Stun Guard 4
Arsenal: After Activating: Place a Mine marker on your space, then move up to 2. The mine detonates whenever anyone enters its space, or when it is within the range of an attack. When the Mine detonates, it deals 3 damage to anyone in its space, and 1 damage to anyone adjacent.
Arsenal controls space well but is low damage.)
*Rocket +0~7, +2, +0 (No Arsenal effect)
Stun Guard 2
Reveal: -1 Priority for each space between you and the opponent.
Arsenal: After Activating: Move directly anywhere on the board.
(Arsenal is more likely to succeed the closer the opponent is to you, and grants Snake's other good movement option.)
*Tranquilizer +0~1, +0, +2
This attack cannot deal more than 1 damage.
On Hit: The opponent is stunned, has -3 priority next beat, and cannot move themself next beat.
Arsenal: After Activating: Advance until you are anywhere behind an opponent. If an opponent is adjacent to you, they are pushed 1 space.
(Arsenal gives a move option to either escape being cornered, or toss an opponent into danger.)
*C4 +0, +0, +1
Soak 1
Arsenal: After Activating: if your C4 marker is placed, deal 6 damage to anyone in its space, and 2 damage to anyone adjacent to it. If you have your C4 marker, place it on your space or on an adjacent opponent. If C4 is placed on an opponent, it is always in whatever space they are in.
(Like a better mine, but requires you to predict they will be within range)
(Base) Barrage 1~2, 0, 3
Play an extra style with this attack pair. All styles must be used for their arsenal effect.
(Finisher) Overwhelming Barrage N/A, N/A, 0
Stun Guard 5
After Activating: You may move place all of your Explosive markers anywhere on the board. Mortars and grenades that would detonate at the end of this beat, detonate at the end of next beat.
(Finisher) Irritating Splash Damage N/A, N/A, 0
Stun Immunity
For the rest of the game, whenever one of your Explosive markers would deal reduced damage to the spaces adjacent to it, it instead deals the reduced damage to two spaces on either side, to cover a total area of 5 spaces.
Credit goes to qazzquimby.
UA Explosive Arsenal: Snake has 4 explosive markers, which he places with his styles. Whenever someone takes damage from one of these markers detonating, Snake may move them up to 1 space for every 3 damage dealt.
As an ante, Snake can declare that he is using his arsenal. If he does so, his attack cannot hit, he cannot be hit from range 4 or greater, and he uses the "Arsenal" effect, listed on his style.
*Mortar -1~+1, +1, -2
Stun Guard 2
Arsenal: After Activating: Place a Mortar marker within the range of this attack. At the end of next beat, the Mortar detonates, dealing 7 damage to anyone in its space and 2 damage to any opponent adjacent.
(High direct damage, low splash. Now damages you as instead of only opponents.)
*Grenade -1~+1, +0, -1
Arsenal: After Activating: Place a Grenade marker within the range of this attack. At the end of next beat, the Grenade detonates, dealing 5 damage to anyone in its space, and 4 damage to anyone adjacent.
(lower direct damage, better splash.)
*Mine +0, +2, -3
Stun Guard 4
Arsenal: After Activating: Place a Mine marker on your space, then move up to 2. The mine detonates whenever anyone enters its space, or when it is within the range of an attack. When the Mine detonates, it deals 3 damage to anyone in its space, and 1 damage to anyone adjacent.
Arsenal controls space well but is low damage.)
*Rocket +0~7, +2, +0 (No Arsenal effect)
Stun Guard 2
Reveal: -1 Priority for each space between you and the opponent.
Arsenal: After Activating: Move directly anywhere on the board.
(Arsenal is more likely to succeed the closer the opponent is to you, and grants Snake's other good movement option.)
*Tranquilizer +0~1, +0, +2
This attack cannot deal more than 1 damage.
On Hit: The opponent is stunned, has -3 priority next beat, and cannot move themself next beat.
Arsenal: After Activating: Advance until you are anywhere behind an opponent. If an opponent is adjacent to you, they are pushed 1 space.
(Arsenal gives a move option to either escape being cornered, or toss an opponent into danger.)
*C4 +0, +0, +1
Soak 1
Arsenal: After Activating: if your C4 marker is placed, deal 6 damage to anyone in its space, and 2 damage to anyone adjacent to it. If you have your C4 marker, place it on your space or on an adjacent opponent. If C4 is placed on an opponent, it is always in whatever space they are in.
(Like a better mine, but requires you to predict they will be within range)
(Base) Barrage 1~2, 0, 3
Play an extra style with this attack pair. All styles must be used for their arsenal effect.
(Finisher) Overwhelming Barrage N/A, N/A, 0
Stun Guard 5
After Activating: You may move place all of your Explosive markers anywhere on the board. Mortars and grenades that would detonate at the end of this beat, detonate at the end of next beat.
(Finisher) Irritating Splash Damage N/A, N/A, 0
Stun Immunity
For the rest of the game, whenever one of your Explosive markers would deal reduced damage to the spaces adjacent to it, it instead deals the reduced damage to two spaces on either side, to cover a total area of 5 spaces.
Credit goes to qazzquimby.