Post by Sevventh on Feb 23, 2016 0:00:03 GMT -6
Current Download:
www.mediafire.com/download/8spxhfska8g4hb9/DuckHunt_v3.pdf
(last update: 12 May 2016)
Current Character Kit
Duck Hunt
Bark, Quack, Boom!
Unique Ability
NES Zapper
Duck Hunt has three Crosshair markers and five Bullet counters.
Duck Hunt begins a duel with one Crosshair marker on the board on the center space and 3 Bullet counters in their token pool.
Whenever the opponent is in the same space as the Crosshair marker (whether landing on it, passing over it during movement, or the marker passing through the opponent's space), Duck Hunt may spend 1 Bullet counter to deal 1 loss life to that opponent.
Styles
Biting
R: +0
P: +1
S: -1
Stun Guard 2.
Flying
R: +0
P: -1
S: +1
SoB: Move 1 or 2 spaces.
Shooting
R: +X
P: +X
S: -2
SoB: Spend any number of Bullet counters. X is the number of Bullet counters spent this way.
AA: Place the Crosshair marker within the range of this attack.
Strafing
R: +0
P: -2
S: +1
BA: Move the Crosshair marker 1 or 2 spaces.
OH: Move the opponent 1 space.
Targeting
R: +0-2
P: +0
S: +0
SoB: You may remove the Crosshair marker to gain up to 3 Bullet counters.
EoB: Move or place the Crosshair marker on any unoccupied space.
Base
Clay Pigeon Toss
R: 2-4
P: N/A
S: 0
SoB: Move the Crosshair marker within the range of this attack. Place the other two Crosshair markers on the spaces adjacent to the original marker. Gain all of your Bullet tokens.
EoB: Remove any two Crosshair markers from the board.
Finishers
Trick Shot
R: X
P: 3
S: 4
X is the space a Crosshair Marker is on. When Duck Hunt would spend 1 Bullet counter, they may spend 3 Bullet counters to activate this finisher.
SoB: Duck Hunt places another Crosshair Marker on any unoccupied space on the board. The marker remains on the board until this finisher activates. (Clay Pigeon Toss would add and remove just one marker; card effects affect both markers.)
AA: Remove the used Crosshair Marker.
Take Cover!
R: X
P: 5
S: 5
X is the spaces the Crosshair Marker has been on this beat.
SoB: Move Duck Hunt onto the Crosshair Marker.
BA: Move the Crosshair Marker up to 2 spaces.
Changelist:
v3 - Art stuff!
v2 - NES Zapper: Duck Hunt uses Bullet counters instead of tokens now.
Biting: Instead of an advancing BA effect, this now just has Stun Guard 2.
Flying: BA movement is now Start of Beat.
v1 - Release!
www.mediafire.com/download/8spxhfska8g4hb9/DuckHunt_v3.pdf
(last update: 12 May 2016)
Current Character Kit
Duck Hunt
Bark, Quack, Boom!
Unique Ability
NES Zapper
Duck Hunt has three Crosshair markers and five Bullet counters.
Duck Hunt begins a duel with one Crosshair marker on the board on the center space and 3 Bullet counters in their token pool.
Whenever the opponent is in the same space as the Crosshair marker (whether landing on it, passing over it during movement, or the marker passing through the opponent's space), Duck Hunt may spend 1 Bullet counter to deal 1 loss life to that opponent.
Styles
Biting
R: +0
P: +1
S: -1
Stun Guard 2.
Flying
R: +0
P: -1
S: +1
SoB: Move 1 or 2 spaces.
Shooting
R: +X
P: +X
S: -2
SoB: Spend any number of Bullet counters. X is the number of Bullet counters spent this way.
AA: Place the Crosshair marker within the range of this attack.
Strafing
R: +0
P: -2
S: +1
BA: Move the Crosshair marker 1 or 2 spaces.
OH: Move the opponent 1 space.
Targeting
R: +0-2
P: +0
S: +0
SoB: You may remove the Crosshair marker to gain up to 3 Bullet counters.
EoB: Move or place the Crosshair marker on any unoccupied space.
Base
Clay Pigeon Toss
R: 2-4
P: N/A
S: 0
SoB: Move the Crosshair marker within the range of this attack. Place the other two Crosshair markers on the spaces adjacent to the original marker. Gain all of your Bullet tokens.
EoB: Remove any two Crosshair markers from the board.
Finishers
Trick Shot
R: X
P: 3
S: 4
X is the space a Crosshair Marker is on. When Duck Hunt would spend 1 Bullet counter, they may spend 3 Bullet counters to activate this finisher.
SoB: Duck Hunt places another Crosshair Marker on any unoccupied space on the board. The marker remains on the board until this finisher activates. (Clay Pigeon Toss would add and remove just one marker; card effects affect both markers.)
AA: Remove the used Crosshair Marker.
Take Cover!
R: X
P: 5
S: 5
X is the spaces the Crosshair Marker has been on this beat.
SoB: Move Duck Hunt onto the Crosshair Marker.
BA: Move the Crosshair Marker up to 2 spaces.
Changelist:
v3 - Art stuff!
v2 - NES Zapper: Duck Hunt uses Bullet counters instead of tokens now.
Biting: Instead of an advancing BA effect, this now just has Stun Guard 2.
Flying: BA movement is now Start of Beat.
v1 - Release!